![]() ![]() A loco that couldn't get above 10kmh at full cutoff strikes me as something that would be treading pretty close to a non-viable design, at least within the context of late era locomotive design.Īlso a steam loco wont start moving that fast? Actually the opposite is true, with little or no load steam locos accelerate scarily fast assuming you don't slip to the point of losing your balance on the footplate if you do a ham-fisted job opening the regulator when starting or at low speeds. A modest reduction in speed before running into back pressure restrictions wouldn't be unreasonable and would make that something you had to think about more often ie a bigger part of average gameplay, something in the region of 25-30kmh would still be 'realistic' as in something that could be found on a real loco whilst still possibly improving gameplay. Regarding speeds at full cutoff, 40kmh isn't insane at all and some locomotives of roughly comparable size IRL can certainly operate at those speeds at full cutoff, albeit horribly inefficiently compared to correctly gearing up. That's conceptually correct for how it's done, the specifics of when you start reducing cutoff, and how you balance cutoff/regulator position as you accelerate and where you'll end up to maintain a certain speed vary hugely depending on locomotive, load, conditions (both of the loco and environmental) just to mention the main variables.Īs for points raised in the OP, the consumption rates have been mentioned by others, the same also applies to the diesels too, their fuel consumption is insane if viewed purely in relation to IRL rates. (For the SH282, it is on the right side of the reverser handle.) Note : Except immediately after start (= reverser is full position), drivers adjust the reverser with speed + cutoff rate = 70 as a guide.Ĭutoff rate is shown by reverser gauge. increase the regulator bit by bit, and bring back the reverser bit by bit while watching the acceleration. As soon as loco start running, bring back the reverser.Ĥ. After releasing the brake, increase the regulator a little.ģ. Put the reverser full forward position.Ģ. ! This explanation is based on the assumption that a loco that has stopped on a flat section will start. In Japan, I heard that steam loco drivers ware educated as below (It's actually more complicated.) When start the steam loco stopped, if we put the regulator at full and put the reverser full forward (or backward), driving wheels will slip due to excessive torque in most cases.Īnd if we deploy sand, it's too late. We'll probably adjust this to be closer to 10 km/h, also in the said Steam Improvements update. For higher speeds you have to reduce the cut-off. Originally posted by Altfuture:Actually keeping it at 100% won't allow you to go over 40 km/h. I never have to use the reverser at less that 100% meaning its pretty much useless other than changing direction of movement.Īctually keeping it at 100% won't allow you to go over 40 km/h. With that said, there are plans to reduce the amount of shoveling needed to restock the firebox, coming in the update Ivan mentioned. Having realistic consumption would allow you to play for days back and forth without needing to restock a locomotive. For gameplay, and technical reasons, the world in Derail Valley is compressed, and as such the consumption is compressed too, to make it more interesting. In real life the industries supplied by railway would be many more miles apart than they are in the game. The consumption of resources in Derail Valley is proportional to the distances involved. ![]() I think it would be much better if the coal usage is much lower even if that mean the price of coal increases. Originally posted by Lost_A_Life_Gaming:First of all, steam trains do not go through that much coal in the firebox that fast. ![]()
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